Hey,
I’m creating a game to learn how to work with blueprints in unreal engine.
It’s sort of a twin stick shooter with a ninja, who throws shurikens. The player has special attacks and a dash to move around or attack enemies that are close.
Very basic mockup, none of these meshes/textures are final:
List of things to create:
[spoiler]
MODELS
- Ninja ( Re – usable as enemy -> small changes)
- Sword
- Shuriken
- Dojo ( Enviroment)
- Health Pickup
- Attack upgrades Pickup
- Special Pickups
- Boss Enemy
- Dojo enviroment props (Pillars/ Lights / …)
- Enemy drops ( Collectables?)
TEXTURES
- Ninja textures ( Different colors)
- Sword
- Shuriken
- Enviroment ( Floor, etc)
- Pickups
- Boss Enemy
- Enviroment props
- Enemy drops
- Splat textures
ANIMATIONS
- Walk animation
- 360 Attack animation
- Ninja dash
- Boss animation
EFFECTS
- Blood effect
- Spin effect
- Drop particles
- Kill particles
GAME MECHANICS
- Character movement
- AI
- Executing special attacks
- Points system
- Animations
- Props and textures
[/spoiler]
Update:
Started working on some basic props.
Otherwise I made some unreal blueprints for the hero, the basic pickups, and enemies.
Also started on blood particle
Updated lots of blueprints:
Basic AI is working
Two attacks: Throwing shurikens and a spin
Health and mana bar
Two pickups (Health and shuriken ‘ammo’
Aiming is done with the mouse.
Blood particle is fully working
Basic layout
look funny, blueprints rules, hope you finish
Update:
Added an updated ninja mesh:
And made a couple animations:
Running (In all directions)
Death animation
Spin animation
Dash animation
Idle pose
A blend space and animation blueprint
The sword is visible in game, it’s attached to a socket.
Uploading GIF’s or video later.
Blueprint changes:
Enemies now drop pickups randomly
Dash now does damage to whoever you pass
The sword dragging on the floor has a particle effect
Added AnimTrail effects for dash and spin
Added a Turret like enemy ( still needs a model and particle, but blueprint and projectiles work).
Going to start working on more enemies and implementing waves.
nice. I would love some pointers
Like the artwork. Could you use some assistance?
Yun-Kun
(Yun-Kun)
June 8, 2016, 9:40pm
8
Looks really interesting! Love to see your “learning” project