I have recently started getting into blueprint scripting with Unreal, and as a way of actually getting to know it better, decided to make a game project around it.
That way, I’ll implement what I learned and when faced with problems, try and get them fixed.
Now for the game itself, I had this idea for quite some time and thought of working with that for the project (albeit smaller than the original idea).
The idea is that you, the player traverse a silent world, in which you ofcourse encounter enemies. Now to defend yourself, you yourself don’t actually attack.
You find other “creatures” in that world to fight for you. You do this by controlling them by playing a tune around them. Depending on which tune, they’ll attack in different ways.
That’s where the music part comes in; The tunes will be defined by different types of genres of music. One will be unlocked at the start, others will have to be found.
In the attachments, I made out a more outlined description of the main elements of it and what I aim to get done.
And that’s it for now. Onwards to the future updates!