I’m trying to build an asymmetrical game where different players will have different controllers that provide different functionality. In order to make testing the game from the different perspectives, I thought I would make a main menu map that lets me select which character I’m going to play as.
I have that all set up, but what I cannot figure out is how to spawn the controller, the pawn, and then have the controller possess the pawn and allow me to actually play.
I currently have no default pawn or player controller set in the Game Mode blueprint, which, based on. Is there any way to switch these at runtime (without exposing anything via C++, I’m trying to stick blueprint)? Failing that, can I have two Game Modes and switch between them in the Main Menu level before I load the next level?
Otherwise, any methods to get this to work would be great.