Game mode possessing the wrong actor

A little bit of an update.

I figured out what was happening during play mode. When I was changing the settings and compiling the default input setting wasn’t saving. I had to Reset the default back to zero, compile/save. close the engine and restart the engine. Oddly, in the character blueprint the input default was still set to zero, but, it needed to be compiled and saved as if I hadn’t done that before I closed the engine.

But, that works now at least. On to a new issue haha, Mouse look works but move forward, Move Right and Jump don’t work.

back to reading a ton of posts again lol.

Thanks for all your help!