Game mode possessing the wrong actor

Upon reading more posts, I thought it might have been a collision with the SpringArm issue. Testing this didn’t change any results.

I also tried using the default Third Person pawn setting it to zero and reset all the settings to use this as my default pawn. This pawn is having the same issue now. And I can’t replicate this in a new project. I’ll try this in a blank project see if I can get it to work.