Game mode not picking up new character blueprint

I duplicated the SideScrollerCharacter blueprint, made some changes and renamed it to something else. Then I placed it into the world, deleted the default character and set the new character in the SideScrollerGameMode blueprint.

When I click play and spawn into the game, I appear in the air in the default character instead of the one I specified in the game mode.

I’m sure I’m just missing something.

Any ideas?

Are you sure the character appearing in the air is the default character and not just another instance of the one you set in the game mode? Regardless, if you want to possess the character instance that you placed in the level, select it, look for “Pawn” in the details panel, and set “Auto Possess Player” to Player 0.

Thanks that worked.