Game mode HUD class bug: doesn´t change!

The strings are returning true, but it is not changing the Game Mode HUD class as I want

Is it a bug?

I don’t believe simply changing the hud string mid-game will actually update the hud. The hud class is sent to the client when they connect, not after.

Try calling this method on the player controller:

	UFUNCTION(BlueprintCallable, Category="HUD", Reliable, Client)
	void ClientSetHUD(TSubclassOf<class AHUD> NewHUDClass);