So i have a custom blueprint for where the player starts inside the Game Mode “Choose Player Start”
This works fine, but now the default “Spawn Player At - CUrrent Camera Location” is not working anymore. Is there a way to make this work again efter you have changed this blueprint?
When using “play from here” or “spawn at current camera location” the editor spawns a temporary
PlayerStartPIE in the World for that purpose.
In your ChoosePlayerStart implementation, you should first check if one of those exists (GetActorOfClass PlayerStartPIE → IsValid), and return it if true.