Recently ran into an issue where the editor wouldn’t open. It would crash on every attempt. So, I changed the config file to start up with an empty map. This allowed the editor to open, however attempting to open any game mode caused links to break and ‘placeholder’ variables to take over the blueprint. Research indicates this may be a cyclical dependency problem, but i haven’t been able to find the issue. What i did find, is that if i open a custom struct BP prior to opening the game mode, the game mode doesn’t break links and does not create placeholder variables.
What’s odd about this is that it never happened in the past, and i can’t find the offending asset, because it never happened in the past. Any new assets created have been removed from the past day and the problem persists.
Any thoughts on how to trouble shoot this? I have been able to mitigate crashes by opening the struct first, but this will cause problems down the road…
any help in the matter is appreciated.