Not long ago some public tech figure said, that in the future ai players will replace online multiplayer. It will become more challenging, persistant and satisfying.
I was playing The Division 2 very recently and almost died two times in a short period of time, but managed to get in cover with 1% HP left. I really disliked the game to that point but that moment gave me chills. Then I thought about, what if the game has recognized me almost dying and ordered the enemys to shoot more but hit less, to get me in more distress and so, when I manage to barely heal myself, it would make me feel like a real badass hero… And so like the game more?
I dont think that this game does that but what if we would have a smart game master AI which is always watching the player and controlls the game like a game master, to make the game feel more alive?
It could make the npcs behave more interesting and realistic. It could give you good and bad items just in the right pacing and it could make you constantly almost fail and get yourself out like a crazy cool hero.
Specially open world games like division, far cry, TES, fallout, borderlands and so on would profit from such a system. Or lets say a Dark Souls, in which the enemys become more aggressive when your HP is low, but miss more. It could be made very complex, like creating an observation mode, in which the AI interprets the players gameplay into tags and uses the latest combination for an event or makes npcs behave in a certain way.
Imagine an RPG like gothic or TES in which the AI realizes that you killed a lot people to get their stuff. So it makes the people back off more, get together and fight you, so you can not gather great stuff so easy and so the stuff in the world feels more valueable and the game world feels more dense.
It triggers me a lot. I think we do not need smart NPCs. We just need something smart which is connected to everything in the game and tells them what to do.
What do you guys think?
What should such a thing do to make a game feel better?