Hello Everyone! We had a hope to start our project with Unreal Engine 5 but we couldn’t find a better solution which does not cost a considerable time converting foliage to nanite. Also since it’s not yet production ready, we have decided to go with Unreal Engine 4.27 and Quixel Megascans. This is a snapshot of a small scene that we used Megascan assets as a warming up session!
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