Game is crashing when level streaming with Async Loading screen.

Almost done working on a simple horror game project. I have never did Level streaming before… While transitioning from Main menu to Gameplay level I am using Level streaming to load everything up… but It’s now crashing :frowning:

(when I am not using async and directly opening the level the crash does not happen)

Here is the full error:

Assertion failed: !PackagePath.IsEmpty() [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackage.h] [Line: 66]

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_MoviePlayer
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Found the solution… In the Levels tab Right click and convert whatever Level was causing crash to External actor
image

Excellent find! Thank you for sharing it with the community. This will help others who search after running into that problem. Have a great week!