Game is crashing when level streaming with Async Loading screen.

Almost done working on a simple horror game project. I have never did Level streaming before… While transitioning from Main menu to Gameplay level I am using Level streaming to load everything up… but It’s now crashing :frowning:

(when I am not using async and directly opening the level the crash does not happen)

Here is the full error:

Assertion failed: !PackagePath.IsEmpty() [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncPackage.h] [Line: 66]

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_MoviePlayer
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Found the solution… In the Levels tab Right click and convert whatever Level was causing crash to External actor
image

2 Likes

Excellent find! Thank you for sharing it with the community. This will help others who search after running into that problem. Have a great week!