I’m very new to UE. I wanted to create an architectural walkthrough with proper collisions and that is how I ended up in UE. Instead of using Archvis character, I decided to go with just the Player Start character. I did not use any additional lighting apart from the SunSky (updated Longitude and Latitude to match my location). Everything looks fine when I package it for Windows. But when I go for Android ASTC packaging, I only see a blurry white image. Attaching screen shot of Windows and Android launchers. Please help with this.
I’ve been having this same issue. It seems that the Android ES3.1 does not support Physical Based Lighting Values which are used by the SunSky actor (e.g. 200000 lux directional light.) I haven’t found a way around it.