Hi guys
I’m pretty new to C++, and following through a tutorial book which has got me creating a new Game Instance class (RPGGameInstance), but I’m having an error each time I try to compile.
Here’s what I’ve got in the header file:
#pragma once
#include "Engine/GameInstance.h"
#include "RPGGameInstance.generated.h"
UCLASS()
class RPG_API URPGGameInstance : public UGameInstance
{
GENERATED_BODY()
URPGGameInstance(const class FObjectInitializer& ObjectInitializer);
};
I can’t see anything wrong with it, and I’ve used ObjectInitializer in the exact same way for another class, and it works perfectly.
When I hover above the “UCLASS()” declaration, Intellisense says “this declaration has no storage class or type specifier”, and when I hover above the “class” declaration below it, it says “expected a ;”.
When I look at the UE4 Message Log, I get this:
Error RPGGameInstance.cpp.obj : error LNK2019: unresolved external symbol "private: __cdecl URPGGameInstance::URPGGameInstance(class FObjectInitializer const &)" (??0URPGGameInstance@@AEAA@AEBVFObjectInitializer@@@Z) referenced in function "public: static void __cdecl URPGGameInstance::__DefaultConstructor(class FObjectInitializer const &)" (?__DefaultConstructor@URPGGameInstance@@SAXAEBVFObjectInitializer@@@Z)
Does anybody have any idea what’s going wrong here?
Any information will be appreciated!
Cheers