I have a GameInstance Class that inherits FTickableGameObject. In the tick function, i check a pointer if it is null. Then i use UE_LOG(…,… TEXT(“null”)) or UE_LOG(…,… TEXT(“not null”)) macro every 2 seconds.
I select My GameInstance Class. // Map & Modes->GameInstance Class. “null” and “not null” appear on the Output Log every 2 seconds.
After, When I set the GameInstance class as default GameInstance, “null” still appears on the Output Log as if My GameInstance Class still selected.
Is there any Engine Developer in here? I can’t work on my project because of similar problems.