only 22 hour left until the deadline from my producer.
I have extremely urgent matters…
- I followed Rama’s code A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
It sounds working for now…
I face new challenge as this "What if I have carry datas (such as current Player Party Members’s stat like… HP) that constantly are changing, but must be persistent? "
Then I found Game Instance - A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
oops… For sensitive yet various datas, should I use custom Game Instance? if I use Game Instance, where should I use Global Data Access?
- Camera… It is newbie question again… but I also need help from it.
I think I will place a scene’s own camera in each scene.
is it okay? or should I implement the camera inside the GameManager c++ (whether it is Game Instance or Global Data Access)?
3.And lastly… How do I set my camera as default when I hit Play Button?
Even in Empty Level, new Camera kept is being instanced… which I don’t really need it for now.
Again… another beginner question and may not relate to C++, but I really need help again…
If I have free time, I will figure out without asking questions… but I am really desperate and have no aid from my entourages about Unreal Programming c++.
(their forte is mostly Unity, not Unreal. Not enough Programmers too, Awkward to be Unreal Engine Beginner by myself in South Korea).
Anyway… please T.T