Game Instance doesn't save Transforms

Hello! I created a Game Instance object.
All Variables work when opening a new level with the same save system, but the transform always go back to default even though I save them previously and they print the correct String, but when I open the new level they turn back to 000
Any ideas why this is happening?


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I’m afraid it’s something you’re missing in your code, because the GI very definitely does store all types of variables, without prejudice :melting_face:

Maybe show how you read from the GI in a new level?

I resolved it. Very stupid mistake, I created the reference for the GI after the code which obviously made it so it doesnt work. Thank you still for the reply :slight_smile:

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