Hello! I created a Game Instance object.
All Variables work when opening a new level with the same save system, but the transform always go back to default even though I save them previously and they print the correct String, but when I open the new level they turn back to 000
Any ideas why this is happening?
1 Like
I’m afraid it’s something you’re missing in your code, because the GI very definitely does store all types of variables, without prejudice
Maybe show how you read from the GI in a new level?
I resolved it. Very stupid mistake, I created the reference for the GI after the code which obviously made it so it doesnt work. Thank you still for the reply
2 Likes