Game ideas for experimental artificial intelligence

I’ve developed an experimental artificial intelligence system for computer games, and now I’d like to develop a game to test and help market the AI. I’ve got two ideas for a game, and I’d really like to hear your opinions about which one you think is better. The ideas are:

1/ A real-time strategy game set in and around an encircled city. The aim of the game is to either defend the city from the army outside, or play as the army outside and conquer the city. Each soldier is modelled individually, and the defenders can make all sorts of traps and devices to place in the streets between buildings (as well as having a limited number of troops). There will be a part of the game where players can make their own traps and devices by combining base components, which can then be placed at locations where they think the enemy will attack. The setting will either be present day, or perhaps just after the Second World War and using that level of technology.

2/ A world War Two real-time strategy game, set on an island fought over by the Soviets and Germans. The goal of the game is to completely conquer the island. Each soldier is modelled individually, and the war takes place over the entire island. The player can either control the army as a whole, or can automate as much as they want, allowing the player to focus on only the stuff that interests them (like controlling just the tank divisions or Special Forces). So the war will continue and evolve even if the player just chooses to control a handful of units.

I really appreciate your feedback, and thanks for taking the time to read my post.

in the 2nd case I’d rather choose USA and Japan as opponents.
both can be good, but the 2nd is a more balanced system i.e. probably better as a game. the best you can do is to support both 1) sieges and 2) open field battles, as in general in RTS games. for a demo I would use 2) to test the AI more easily, 1) would require 2 really different kind of AI strategies, and a more complex map decomposition system to realize key locations to attack/defend especially if the environment is fully destructible…

:smiley: massively annihilating real time strategy :smiley: