Hi, everybody! We’ve been working hard on a game that started as a project of passion from a group of aspiring game developers and industry professionals. That project has come to be known as Grimmstar, an immersive space fighter game with ARPG and fleet management twists.
In the not-too-distant future, humans have begun to touch the stars. Earth has remained a central hub for the unified governmental system as pockets of mankind began to expand through the galaxy, but right when mankind’s greatest era of prosperity has been reached, everything is set to turn to ash.
Earth has suddenly gone quiet. Little is known why, but as you progress through the game, secrets will be revealed. With Earth unresponsive of spreading rumors of impending doom, the distant pockets of human civilization have gone in to chaos and disarray.
This is where you come in. As the player, you become entangled with a mysterious object that appears to be of great importance. Traversing from solar system to solar system, you will be on the run as you fend off advances from the enemy and their vast fleet.
More will be revealed as we get closer to our launch date.
When playing, you will gain access to entire solar systems with which you can explore at your own leisure. Each solar system will act as their own mega sandbox level and your primary objective is round up and save the remaining pockets of mankind.
You’ll also have to manage your own fleet and the ensure the population is kept safe and flourishes. Otherwise, all of humanity will perish. During all of this, you’ll have the ability to gather materials, research upgrades to your fleet, and discover new technologies with the hope of one day being able to overpower the enemy.
This mixture of sandbox space fighter mixed with fleet management and multiple upgrade/research trees allows you complete freedom to choose the path you deem best fit for the survival of mankind.
6 Degrees of Freedom
Grimmstar features a full 6 DOF, physics-based flight mechanic for some insanely fun and intuitive maneuvering possibilities.
Modular Ship Designs
As the player, you’ll be able to customize not only your ships weapon loadouts, but also the ship’s components and pieces themselves. Each different loadout will change the behavior of your ship’s flight, combat, and defensive capabilities.
An Intense, Gripping Story
Grimmstar is a single-player game with a focus on delivering a theatrical telling of an incredible story that tests the will of mankind.
A Semi-Procedural Level System
While the story delivery will remain rather consistent, there are plenty of opportunities to play through entire solar systems that you’ve never been to before with each new playthrough. This allows for new opportunities and forces a dynamic approach for fleet management and player ship advancements.
Manage your fleet
Add new ships to your fleet as you rescue colonists and stranded military patrols throughout your journey. Research new defenses for the Capitol Fleet using mysterious technology and salvaged supplies. Random events will test your fortitude as you choose who lives and dies for the continuation of the fleet.
This started out as a project of passion. Right now, all the work being done on this game is outside of our own jobs that pay our bills. Some of us work in the industry already, while others are aspiring to break into the industry. We are planning to have a full vertical slice demo that features every aspect of our game out later this year. We want to give you a taste of our vision while we continue to develop the game in to a full-fledged title.
We also want to give back to you! For any current or aspiring developers, we will be posting helpful tutorials with a focus on areas that haven’t been well covered from our own experiences. We want to cover all areas of development, from asset pipelines to sound development and implementation, to particle effects, to C++ and Blueprint integration. The goal here is to help others ramp up their production and to encourage everyone to make incredible games.
Lastly, we would love your participation! To us, Grimmstar will be the best game it can be by getting your feedback and thoughts. As we post progress updates, please feel free to reply back with any questions, suggestions, comments or critique. You can do that here or in any of our social media channels below.
Thank you for taking the time to learn a little about our game! We can’t wait to share more with you!