We recently stumbled upon a problem with our game. It’s working fine on most android phones we tried it on, but a couple (a Nexus 6P for example) ends up with a black screen right after the splash screen. We tried to change our packaging settings and looked for errors or warnings in our build with no success so far. I’ve attached a log of both a working log and one the Nexus 6P.
If anyone can spot the problem, we would be very grateful, thank you !
Apparently a line was missing from the log of the one that’s not working :
Failed to connect to file server at 192.168.13.1+192.168.137.1+10.3.4.215+127.0.0.1. RETRYING in 5s.
It was only a line in the log that was missing, we tried changing multiple options in the packaging and sdk since I posted here, and we’re always handing up with the same result.
I am another member of the development team and upon upgrading to 4.14.1, our Nexus 6P issue seems to have disappeared! So thank you for the suggestion!
Do you have an idea as to why our project encountered this error? The game was previously working on 4.13, and just stopped working from one day to the next. All we had done was add some text to a data file, which didn’t change any of the settings of the game itself. It was a very strange issue.
Thank you so much for the suggestion to upgrade engine versions!
I’m glad that 4.14.1 has fixed the issue for you. To me, it doesn’t make any sense for 4.13 to work and randomly stop working, so it might have been the files that were added. Typically however, issues from a previous version are usually fixed in an updated release, especially those which hinder a workflow.
Let us know if you have any additional questions, thanks!