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Game from scratch with Blueprints. Tutorial Series. Project Sandbox

[FONT=Lucida Sans Unicode]Hi! My name is Konstantin. I want to share with you my experience of developing games on UE4. I work as a tech artist in a company, this project is like a pet project to me. I am self-taught developer and have experience in various fields of game development: modeling, animating, shader development, game logic programming etc. I strongly believe that one person can make a game by himself. Together we will start developing different features and combine them in various ways to build different games. I like approach when cool stuff can be achieved in a short time with a simple implementation. In a few words You can learn how to create a single game like Vanishing of Ethan Carter or something like this. Project has dynamic weather system, interaction system, consumable system and pie menu inventory, save and load system with synchronization of world state, world map and minimap and more. Please feel free to leave your feedback, the project is growing and I hope it will help somebody.

Here is a link to the channel:
https://www.youtube.com/c/yoursandbox

Here is a full list of episodes:

Project and Editor Setup
https://youtube.com/watch?v=mKEhMOC_kDs
Game Basics
https://youtube.com/watch?v=KwicidBazQk
Head Bobbing Feature for First Person Camera
https://youtube.com/watch?v=VbkgUccT_s0
Day/Night Cycle
https://youtube.com/watch?v=FkkvjXrUnz0
Weather System
https://youtube.com/watch?v=6ODlt4v5VMU
Adding Moon
https://youtube.com/watch?v=WzRdQqhHaew
Time of Day Widget
https://youtube.com/watch?v=diCsXRj4XlI
Radial Progress Bar with Material Editor
https://youtube.com/watch?v=_oIquqL6uBI
Interaction System
https://youtube.com/watch?v=QPatxBdzu78
Outline with Fill Color Post Process. Using Stencils
https://youtube.com/watch?v=i7dk9pT2d2k
Radial or Pie Menu with Material Editor
https://youtube.com/watch?v=365xT2yvcU4
Consumable System and Pie Menu Inventory
https://youtube.com/watch?v=rO7KR_sWdhs
Character Attributes and Communication with Consumable Items
https://youtube.com/watch?v=v9QOJqqj9ds
Log Widget for Actions

https://www.youtube.com/watch?v=yREKwkAJ-Ak

Death State Visual Feedback
https://youtube.com/watch?v=0Qhapu6HHs4
Advanced Log Widget with Stacking Feature and Rich Text
https://youtube.com/watch?v=4YxYaP3EZZY
Typewriter Feature with UMG and Point of Interest
https://youtube.com/watch?v=FrS0TxQ4aZo
Minimap, World Map, Markers
https://youtube.com/watch?v=8rV3Dzp9mJY
Niagara VFX of Fire for Interactable Fireplace
https://youtube.com/watch?v=4dsNdyF_6n4
Adding Volumetric Clouds to Weather System. Dynamic Behaviour
https://youtube.com/watch?v=7pB8PqRjpvA
Storable Settings and Main Menu
https://youtube.com/watch?v=w7uAThG8L4M
Save System for Narrative Game. Advanced Main Menu
https://youtube.com/watch?v=U3wR7f9j9k0
Interactive Water
https://youtube.com/watch?v=lUgKBMoTdRQ
Pickable Interactive Objects
https://youtube.com/watch?v=YME051NXgrY
Cel/Toon Shader, Noir and B&W Post Processes. Using stencils for fancy staff
https://youtube.com/watch?v=Rlenq0dNKe8
Story-driven Quest System for Narrative Game. Save/Restore Progression

https://www.youtube.com/watch?v=5r-shueLDUQ

Pixelated/Retro Post Process for early Doom-like game

https://www.youtube.com/watch?v=-zuuWCAbyfM

Fake Cel Shading for Forward Rendering
https://youtube.com/watch?v=6Dq1JbyMatI
Wall Fade Feature for Top-Down Games
https://youtube.com/watch?v=Hun7oV9hS9c
Procedural Grass Material. Zelda BotW and Hob style

https://www.youtube.com/watch?v=Ox-lKxgV2Ig

Smart and Simple Landscape Auto-Material. Using Landmass
https://youtube.com/watch?v=1yvDHxA6438
Easy and Simple Stylized Shoreline with Distance Fields
https://youtube.com/watch?v=lL3WdtOIpiY
Easy Water Buoyancy
https://youtube.com/watch?v=EMiqTvMg760
[FONT=Lucida Sans Unicode]Stylized Multi-Colored Fog
https://youtube.com/watch?v=U7sacCqa6ls

Nice series!

Thank You. I really appreciate support. It’s quite hard to make something valuable when you are a foreign speaking person. I hope people will get used to me, I really try my best.

[FONT=Lucida Sans Unicode]New episode here: Interactive Water

https://youtube.com/watch?v=lUgKBMoTdRQ](https://docs.unrealengine.com/en-US/RenderingAndGraphics/RenderTargets/BlueprintRenderTargets/HowTo/FluidSurface/index.html)

[FONT=Lucida Sans Unicode]Not 4.26, but improvements on this topic [FONT=Lucida Sans Unicode]https://docs.unrealengine.com/en-US/...ace/index.html](https://docs.unrealengine.com/en-US/RenderingAndGraphics/RenderTargets/BlueprintRenderTargets/HowTo/FluidSurface/index.html)

[FONT=Lucida Sans Unicode]New episode here: Pickable Interactive Objects

https://youtube.com/watch?v=YME051NXgrY

[FONT=Lucida Sans Unicode]New episode here: Cel/Toon Shader, Noir and B&W Post Processes. Using stencils for fancy staff

[FONT=Lucida Sans Unicode]https://youtube.com/watch?v=Rlenq0dNKe8

[FONT=Lucida Sans Unicode]New episode here: Story-driven Quest System for Narrative Game. Save/Restore Progression

[FONT=Lucida Sans Unicode]New episode here: Pixelated/Retro Post Process for early Doom-like game

[FONT=Lucida Sans Unicode]

[FONT=Lucida Sans Unicode]**New episodes here: **
Fake Cel Shading for Forward Rendering
https://youtube.com/watch?v=6Dq1JbyMatI

Wall Fade Feature for Top-Down Games
https://youtube.com/watch?v=Hun7oV9hS9c

[FONT=Lucida Sans Unicode]New episode here: Procedural Grass Material. Zelda BotW and Hob style

[FONT=Lucida Sans Unicode]**New episode here: **Smart and Simple Landscape Auto-Material. Using Landmass

https://youtube.com/watch?v=1yvDHxA6438

[FONT=Lucida Sans Unicode]New episode here: Easy and Simple Stylized Shoreline with Distance Fields

https://youtube.com/watch?v=lL3WdtOIpiY

[FONT=Lucida Sans Unicode]New episode here: Easy Water Buoyancy

https://youtube.com/watch?v=EMiqTvMg760

[FONT=Lucida Sans Unicode]New episode here: Stylized Multi-Colored Fog

https://youtube.com/watch?v=U7sacCqa6ls

[FONT=Lucida Sans Unicode]New episode here: RepNotify instead of EventTick for state tracking

[FONT=Lucida Sans Unicode]New episode here: Smooth Crouch for FPS

[FONT=Lucida Sans Unicode]New episode here: Dynamic Mesh Painting with Render Targets

[FONT=Lucida Sans Unicode]New episodes here:
For Loop/For Each Loop with Delay

Accumulated Procedural Snow. Weather System and Landscape Communication

[FONT=Lucida Sans Unicode]New episode here: Quick and Easy Dynamic Stars with Niagara

[FONT=Lucida Sans Unicode]New episode here: Quick and Easy Lightning VFX with Procedural Material and Niagara