Hello all, I’m struggling to understand how Game Flow works, I want a UWorldSubsystem to call behavior when Gameplay actually starts [I want it to call a Timer once everything is loaded and the gameplay truly begins]
I’m struggling to understand that Flow though, I looked at the Gameplay Flow chart but I don’t know which Beginplay or Startplay function I should use to ensure everything is loaded and gameplay has begun to kick off proper gameplay logic, timers and such.
To give a more concrete idea of what I want to do, I want to start a Timer in a UWorldSubsystem but I want to ensure that starts right as gameplay starts - maybe i’m overthinking this but any help would be appreciated!