In a project based on Lyra , I’m trying to extends the LyraCharacter in a class inside a GameFeature plugin but when I build I get this error:
LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl AModularCharacter::~AModularCharacter(void)" (__imp_??1AModularCharacter@@UEAA@XZ) referenced in function "public: virtual __cdecl ALyraCharacter::~ALyraCharacter(void)" (??1ALyraCharacter@@UEAA@XZ)
The class is pretty straigforward:
TopDownCharacter.h
UCLASS(Blueprintable)
class ATopDownCharacter : public ALyraCharacter
{
GENERATED_BODY()
public:
ATopDownCharacter(const FObjectInitializer& ObjectInitializer);
UPROPERTY(VisibleAnywhere)
USpringArmComponent* CharSpringArmComponent;
};
TopDownCharacter.cpp:
ATopDownCharacter::ATopDownCharacter(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer.DoNotCreateDefaultSubobject(TEXT("CameraComponent")))
{
CharSpringArmComponent = CreateDefaultSubobject<USpringArmComponent>(TEXT("CharSpringArmComponent"));
CharSpringArmComponent->CreateDefaultSubobject<ULyraCameraComponent>(TEXT("CameraComponent"));
}
Any Idea on what I missed?