I’m exploring the usage of Game Features to build a prototype in a modular way. One system that I’d like to implement involves adding additional input to the player. I noticed while playing around with the Valley of the Ancient demo that the Ancient Battle plugin has the Add Input Mapping action setup (see below image). However in my own project that is not available and I cannot seem to find any settings to enable it. Is there some Konami code involved?
Alternatively, if there is another way to implement additional player input from a plugin I’d appreciate any information/ resources on that.
Image source
I am not familiar with ue5, but I know that the new plugin CommonUI has some sort of support for key binds.
Alternatively, I know of at least one paid plugin from the marketplace that has some blueprints for key rebinding: MenuSystemPro.
I am sure there are others as well - probably a few cheap ones with no frills so it’s easier to see what’s happening.
Hey there @jorbascrumps! The VotA demo scene actually uses the Enhanced Input System! It has been purpose made for managing multiple types of inputs, changing inputs on the fly, and actually having those input actions as data objects in editor.
The Code you seek is hidden in your plugins menu here
And here is the documentation!
Note: The input system is still kind of “Beta”. It works great but will likely undergo changes as it grows.