Game execution error after package with azure kinect dk

The first time you package with the plug-in and open the game, it works, and from the second time you open it, the next log occurs with fat error. Does anyone have a solution?

[2023.11.21-13.38.29:306][ 0]AzureKinectDeviceLog: Warning: Failed adding capture to tracker process queue
[2023.11.21-13.38.29:306][ 0]AzureKinectDeviceLog: Warning: Failed adding capture to tracker process queue
[2023.11.21-13.38.29:306][ 0]LogRHI: Display: Encountered a new compute PSO: 1992897872
[2023.11.21-13.38.29:306][ 0]AzureKinectDeviceLog: Warning: Failed adding capture to tracker process queue
[2023.11.21-13.38.29:306][ 0]LogRHI: Error: Breadcrumbs ‘RHIThread’

[2023.11.21-13.38.29:306][ 0]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2023.11.21-13.38.29:306][ 0]LogMemory: Platform Memory Stats for Windows
[2023.11.21-13.38.29:306][ 0]LogMemory: Process Physical Memory: 1820.04 MB used, 1820.04 MB peak
[2023.11.21-13.38.29:306][ 0]LogMemory: Process Virtual Memory: 4536.45 MB used, 4536.49 MB peak
[2023.11.21-13.38.29:306][ 0]LogMemory: Physical Memory: 17656.90 MB used, 47609.94 MB free, 65266.84 MB total
[2023.11.21-13.38.29:306][ 0]LogMemory: Virtual Memory: 25281.36 MB used, 44081.48 MB free, 69362.84 MB total
[2023.11.21-13.38.29:306][ 0]AzureKinectDeviceLog: Warning: Failed adding capture to tracker process queue
[2023.11.21-13.38.29:306][ 0]Message dialog closed, result: Ok, title: The UE-Kinect_Package_4 Game has crashed and will close, text:
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: === Critical error: ===
[2023.11.21-13.38.29:306][ 0]LogWindows: Error:
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff00000105
[2023.11.21-13.38.29:306][ 0]LogWindows: Error:
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d4600fed Kinect_Package_4.exe!<lambda_8c0c43cbb6ffd445e3874522569a9c1c>::operator()() [E:\UE\Kinect_Package_4\Plugins\Kinect-Body-Tracking-Unreal-Engine-Plugin\Source\AzureKinect\Private\AzureKinectDevice.cpp:583]
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d46061e0 Kinect_Package_4.exe!TEnqueueUniqueRenderCommandType<UAzureKinectDevice::CaptureBodyIndexImage’::9’::UpdateTextureDataName,<lambda_8c0c43cbb6ffd445e3874522569a9c1c> >::DoTask() [E:\UE_5.2\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:209]
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d4606a2b Kinect_Package_4.exe!TGraphTask<TEnqueueUniqueRenderCommandType<UAzureKinectDevice::CaptureBodyIndexImage’::9’::UpdateTextureDataName,<lambda_8c0c43cbb6ffd445e3874522569a9c1c> > >::ExecuteTask() [E:\UE_5.2\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d5fe4367 Kinect_Package_4.exe!FNamedTaskThread::ProcessTasksNamedThread()
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d5fe487e Kinect_Package_4.exe!FNamedTaskThread::ProcessTasksUntilQuit()
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d98a7e6a Kinect_Package_4.exe!RenderingThreadMain()
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d98ad169 Kinect_Package_4.exe!FRenderingThread::Run()
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d662c392 Kinect_Package_4.exe!FRunnableThreadWin::Run()
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ff7d6622460 Kinect_Package_4.exe!FRunnableThreadWin::GuardedRun()
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ffa24cb7344 KERNEL32.DLL!UnknownFunction
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: [Callstack] 0x00007ffa258226b1 ntdll.dll!UnknownFunction
[2023.11.21-13.38.29:306][ 0]LogWindows: Error: