I just wanted to share what I’m working on. I’ve been developing Emberheart under the radar for a while to increase development speed. But now it’s time to go a bit more public now that I have some media to share!
Emberheart is a top down ARPG Hack and Slash in the likes of Diablo, Torchlight, Grim Dawn! It’s an indie title that focusses on new and exciting gameplay systems and unique end game gameplay while also going back to the roots of iconic games like Diablo 2 for inspiration. The game is being made by a solo developer who has played and developed ARPG games for a decade! In Emberheart you’ll face viscous monsters that got control over the Emberheart, the Heart of the Mountains. It is the Emberheart that makes magic possible in the world and the enemy cannot continue to have control over this precious item. The player will go on quests to fight the mutated monsters and gain back control over the Emberheart!
Key features:
Play through a story driven, but non-linear campaign!
Visit beautiful location in 5 different acts of content!
Battle hordes of enemies that scale with your average equipped item level
Choose between 6 different playable classes
Acquire equipment during your battles
Find Legendary and Set items while adventuring
Craft your own set of powerful gear or alter found items
Get your hands on a powerful Mythic Relic that will level with you and increases in power
Choose between dozens of skills, alter them to your needs and switch them on the fly
Collect every unique legendary item in certain brackets to unlock powerful heirlooms
Choose which end game you want to play, be it fighting in the arena, hunting campaign bosses or getting experience towards your crafting progression
A playable free demo is coming 7th October 2020 with which I will do a crowdfunding campaign!
Hey guys, it’s been awhile since I posted an update! I’ve been focussing on developing really fast without bothering about social media and stuff. Now I’m back active on forums and social media with daily updates!
Implemented a hunter class with 6 skills for now. Also implemented elite (6th death is permanent) and hardcore (death is permanent) modes.
Imported the 3D model for the monk in the game, didn’t make any skills for the monk yet though.
Made a new level “Vindovian Graveyards” and made a first iteration of a minimap system.
With the deadline I set for myself of releasing a tech demo before 1st march 2020, development is suddenly moving very fast! Here are some new screenshots:
Another update. Been replacing/overhauling some levels that were made with low poly/low quality and too stylized assets with new levels that are more realistic artstyle and fit better with the later acts of the game. Also replaced the old main menu screen and music etc… + had someone tutor me to work on lighting more and make it better! Here’s some screenshots of the overhauled/new levels!!
A first new loading screen has been made by our illustrator Caro! Also working on the last 2 playable character classes.The Bear Shaman and the Stalker. They should be done within a week.
Btw we’re recruiting a concept artist, a 3D character artist and a 3D environment artist! Get in touch if you like to work on Emberheart!