Game doesn't play because pawn is too big

well the pawn is too large in size the scale is 1,1,1 but the model i huge and i want it that way but the game can’t be played with the large pawn what can i do? is there any setting that i can change to fix it?


in the image i have selected the cube but the pawn is so large that the cube doesnt even show .

Have you tried making the pawn normal size closer to a player size, then make the world super small at your desired ratio to the pawn.

This way the camera and other process issues go away and world is meant to scroll in and out of the frustum clipping

hi i didnt understand you,
when you say change the normal size you do you mean to change the size in blender of the model without changing the scale in ue4?

and how can i change the world size? i searched the web and tried on my own but i didn’t find a solution.

thanx for the answer btw.

What size is the mesh in Blender? 1 unit = 1 cm in UE4 so you should change the metrics from metres to centimetres in Blender. Try and keep it to a real life size as well e.g. the mannequin character is 180 units/cm tall.

thanx but i figure it out.
the reason why the game wasn’t playable was that my pawn had 1.800.000 vertices when i deleted the useless vertices and merge the verteses that were too close i got a model with 360.000 vertices and it works fine so the problem wasn’t the size of the model but the vertices were too much.