Game doesn't open when packaged, while running fine with no errors in the engine (UE5.1.1)

Packaging a build of Unreal Engine 5.1.1, everything runs fine in the editor, and when I package my game, no errors, but when I try opening the game, nothing happens. Please help, I will post the log here:

Blockquote
Log file open, 03/03/23 23:23:21
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=0)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=0)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=0)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: FirstPersonFantasy
LogCore: Display: UnrealTraceServer: Unable to launch the trace store with ‘“…/…/…/Engine//Binaries/Win64/UnrealTraceServer.exe” fork’ (00000002)
LogCore: Initializing trace…
LogCore: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.1-CL-23901901”
LogCsvProfiler: Display: Metadata set : engineversion=“5.1.1-23901901+++UE5+Release-5.1”
LogCsvProfiler: Display: Metadata set : commandline=“” …....\FirstPersonFantasy\FirstPersonFantasy.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 10 "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-1065G7 CPU @ 1.30GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“2a9c177e481b40d150c16b9f03164c89”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogInit: Display: Project file not found: …/…/…/FirstPersonFantasy/FirstPersonFantasy.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogIoDispatcher: Display: Reading toc: …/…/…/FirstPersonFantasy/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/FirstPersonFantasy/Content/Paks/global.utoc’ in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: …/…/…/FirstPersonFantasy/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file …/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.pak.
LogIoDispatcher: Display: Reading toc: …/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.utoc’ in location slot 0
LogPakFile: Display: Mounted IoStore container “…/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.utoc”
LogPakFile: Display: Mounted Pak file ‘…/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.pak’, mount point: ‘…/…/…/’
LogStats: Stats thread started at 0.128173
LogAssetRegistry: Premade AssetRegistry loaded from ‘…/…/…/FirstPersonFantasy/AssetRegistry.bin’
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-942FC31B4064D64AE6B32FBD96C95E5D
Session CrashGUID >====================================================
LogPluginManager: Error: Unable to load plugin ‘ContentBrowserAssetDataSource’. Aborting.
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
LogModuleManager: Shutting down and abandoning module Renderer (20)
LogModuleManager: Shutting down and abandoning module Engine (18)
LogModuleManager: Shutting down and abandoning module CoreUObject (16)
LogModuleManager: Shutting down and abandoning module SandboxFile (14)
LogModuleManager: Shutting down and abandoning module PakFile (12)
LogModuleManager: Shutting down and abandoning module RSA (11)
LogModuleManager: Shutting down and abandoning module NetworkFile (8)
LogModuleManager: Shutting down and abandoning module StreamingFile (6)
LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
LogExit: Exiting.
Log file closed, 03/03/23 23:23:21

Hey there @WarrotAryan241! It looks like it’s failing to load a plugin attached to your project.
image

This is a default plugin to help show asset data, so it’s odd that it’s module isn’t there. Back up your project first, then go disable this plugin, restart the editor, then reenable the plugin and restart the editor, then try another debug build. Let me know how that goes!