Packaging a build of Unreal Engine 5.1.1, everything runs fine in the editor, and when I package my game, no errors, but when I try opening the game, nothing happens. Please help, I will post the log here:
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Log file open, 03/03/23 23:23:21
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=0)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=0)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=0)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: FirstPersonFantasy
LogCore: Display: UnrealTraceServer: Unable to launch the trace store with ‘“…/…/…/Engine//Binaries/Win64/UnrealTraceServer.exe” fork’ (00000002)
LogCore: Initializing trace…
LogCore: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.1-CL-23901901”
LogCsvProfiler: Display: Metadata set : engineversion=“5.1.1-23901901+++UE5+Release-5.1”
LogCsvProfiler: Display: Metadata set : commandline=“” …....\FirstPersonFantasy\FirstPersonFantasy.uproject""
LogCsvProfiler: Display: Metadata set : os="Windows 10 "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i7-1065G7 CPU @ 1.30GHz”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : loginid=“2a9c177e481b40d150c16b9f03164c89”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogInit: Display: Project file not found: …/…/…/FirstPersonFantasy/FirstPersonFantasy.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogIoDispatcher: Display: Reading toc: …/…/…/FirstPersonFantasy/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/FirstPersonFantasy/Content/Paks/global.utoc’ in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: …/…/…/FirstPersonFantasy/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file …/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.pak.
LogIoDispatcher: Display: Reading toc: …/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container ‘…/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.utoc’ in location slot 0
LogPakFile: Display: Mounted IoStore container “…/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.utoc”
LogPakFile: Display: Mounted Pak file ‘…/…/…/FirstPersonFantasy/Content/Paks/FirstPersonFantasy-Windows.pak’, mount point: ‘…/…/…/’
LogStats: Stats thread started at 0.128173
LogAssetRegistry: Premade AssetRegistry loaded from ‘…/…/…/FirstPersonFantasy/AssetRegistry.bin’
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-942FC31B4064D64AE6B32FBD96C95E5D
Session CrashGUID >====================================================
LogPluginManager: Error: Unable to load plugin ‘ContentBrowserAssetDataSource’. Aborting.
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
LogModuleManager: Shutting down and abandoning module Renderer (20)
LogModuleManager: Shutting down and abandoning module Engine (18)
LogModuleManager: Shutting down and abandoning module CoreUObject (16)
LogModuleManager: Shutting down and abandoning module SandboxFile (14)
LogModuleManager: Shutting down and abandoning module PakFile (12)
LogModuleManager: Shutting down and abandoning module RSA (11)
LogModuleManager: Shutting down and abandoning module NetworkFile (8)
LogModuleManager: Shutting down and abandoning module StreamingFile (6)
LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
LogExit: Exiting.
Log file closed, 03/03/23 23:23:21