Hello everyone! I launched the build on my phone and ran into such a problem.
On another phone the game uses the screen completely.
How i can fix that?
Hello everyone! I launched the build on my phone and ran into such a problem.
On another phone the game uses the screen completely.
How i can fix that?
Hello!
This is because that device has a “notch” for the camera.
The solution for this is usually to tick the box under the Android menu to “use display cutout region”
Hello, thank you for answer. That’s the problem, it doesn’t solve the problem, I even turned off the “Show launch image”
A solution has been found - the “Maximum supported aspect ratio” does not work, it does not make any changes to AndroidManifest.xml , despite the value of “5.0” in Unreal Engine settings, in AndroidManifest.xml it remained standard - “2.1”. The solution is to change the value manually in the file AndroidManifest.xml which is located inside the APK file
hello, did you mean the line <meta-data android:name="android.max_aspect" android:value="3.00" />
in AndroidManifest.xml was not changed? In my case it’s changed but still not effective.
Setting the “Maximum supported aspect ratio” still has no effect even in UE 5.2.1.
If you encounter such a problem, try setting the string
<meta-data android:name="android.max_aspect" android:value="2.4" />
to the Extra settings for activity setting.
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