@ DamirH
suggestions #2 and #3
I am using Maya 2016 pro, Mixamo and we’ll throw in Makehuman in as well <- Artistically you could stick to this workflow as an indie dev artist, providing their support is updated. And i actually want to stress neither of these programs has actually solid support for UE4. A few exporting options, and Mixamo only supports facial animation via blend shapes (exclusive btw to Mixamo only characters). But anyways I spent months re-rigging and skinning my characters from these programs, and maya has workflow issues of it’s own - with random crashes, and skinning glitches when exporting/importing via fbx. these are common workflow issues that can be resolved by making frequent backups, but fundamentally UE4 should have an internal setup of it’s own when all 3rd party software starts generating issues of it’s own. We can of course side with our favorite 3rd party software but I just think a dedicated character editing setup within UE4 would work great for many indie developers, and of course the tweaking doesn’t end there more personal adjustments could still be done through endless exporting.
I am referring to blueprints, but we’re talking much larger node tasks in a library to choose from.
Before i go any further with suggestions UE4 does have a Marketplace - which consists of various completed assets marketed. The people that CAN do all the stuff in the market place most likely won’t bother with the store. Mainly It’s the Indies that do go there and most of the time they don’t pickup the stuff they CAN simply do; it’s the stuff that takes time out of their work that they look for. Now, “Blueprints” IS listed in the category among other things listed. For my suggestion #5 - Instead of buying a single blueprint; it would be a collected set of presets - consisting of complete tasks to select from.
My suggestions are simply to boost indie developers with their projects. Disputing what can be created destroys the purpose of a marketplace. In fact, many here are disputing what the marketplace already IS doing. Anyways, what the marketplace also needs is flexibility and plenty customization in the in their assets released, with detailed instructions to work in related game projects.