Game Dev Insights

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The idea of this topic is to collect Insights about game dev.

It can be about any aspect of development.

Need only be brief and succinct:
1- A phrase to summarize the idea.
2- And an explanation.

I will select one idea per day for 365 days.
Initially it is going to be a little chaotic.
But, done is better than perfect.

Anuncements and discussion:

TIGForums: https://forums.tigsource.com/index.php?topic=56488.0
STENCYL FORUM: http://community.stencyl.com/index.php/topic,48134.0.html
UNITY FORUM: http://forum.unity3d.com/threads/game-dev-insights.412144/
UNREALENGINE FORUM: https://forums.unrealengine.com/showthread.php?114576-Game-Dev-Insights

Examples:

#1- Before adding something, what is that can or need be removed?

Analogy: Polluted water does not improve with sugar.
Explanation: What can be removed is not necessary.
What can not be removed is essential.

#2- Before adding something, what is that can or need be improved?

Analogy: A game is a kind of creature. He need have various systems: brain, heart, a environment for living, etc.
Explanation: Because without any of these systems, he does not work right or dies.

#3- Before improving something, what is essential to improve?

Explanation: Similar games help to know the minimum quality requirement, for each element of the game, to an audience determined.
This is a way of knowing what is essential to improve.

#4- Before improving something, what is more faster and urgent to improve?

Analogy: Sometimes better is just sharpen the ax.
Explanation: Small changes generate energy and motivation for big changes.

Day 001

Game Dev Insights 001/365 | What can or need be removed?

I used this “method” in the method itself and created this other format.
So more people understand how to use it.
Lack now stories or real examples, to reach a wider audience. But that is not urgent and essential.

#1- Before adding something, what is that can or need be removed?

Analogy: Polluted water does not improve with sugar.
Explanation: What can be removed is not necessary.
What can not be removed is essential.
Actions: Make a list of everything that can or needs to be removed.

Day 002

Game Dev Insights 002/365 | What can or need be improved?

Read the book “Art of war”

Truth. Iching and Geometrical Method of Euclid and Spinoza are my inspirations.

A example of Art of war:

Chapter V
Strategy Head to Head and Indirect

Sun Tzu said:
“Commanding many is the same that command few. It’s all a matter of organization. It’s just a matter of formation and signaling.”

Analogy: No there more than five key notes, but, combined, produce more sounds than you can hear; no more than five primary colors, but combined, they produce more shadows and shades than you can see.

Explanation: Similarly, to gain strategic advantage in battle, no there more than the “direct” and “indirect” operations, but their combinations are limitless giving rise to an endless series of maneuvers.

Story: The first Han emperor (256-195 BC), wishing to crush your opponent Hsiung-nu, sent spies to know their condition. But he, knowing the fact, carefully hidden all strong soldiers and all well-fed horses, leaving only sick men and skinny cattle in sight. The result was that the spies unanimously recommended the emperor to attack.

Action: This strategy is widely used in the narrative and level design to deceive the player. You make him think one thing, and the ultimate truth is always another.
Humor and drama are produced thereby: in contrary the expectations. Similarly, when something is very predictable, and not there surprise, the players does not like.

Day 009
Game Dev Insights 009/365 | What makes a good game?