Hi everyone, my name is Jared and I’ve been with the community for about 6 years now and I’ve been developing games for 10 years. Growth has slowed recently at my company, so I’m looking for full-time, part-time, or contract work other community members may be able to offer. Whether you need work done or need guidance on how to do something or want to learn the engine or game development in general, I can help!
In my free time I work on various contracts for game development houses big and small to produce rapid prototypes or do commissions, usually in animation or subsystem programming/microservices in C++. As a bonus, I have my own face & body motion capture setup.
See my Marketplace seller page here: https://www.unrealengine.com/marketp…r=DESC&start=0
Code samples/reel work available on request!
Availability is open. I am in the Pacific time zone. Rate based on job, length, and client. Private Messages work best! English (US) / Spanish (Mexico)
-Model rigging and skinning
-Motion Capture (body + face)
-Animation blueprints and retargeting
-Plugin creation and best practices
-Automation tests & QA
-Profiling and optimization
-Port jobs (BP to C++ or C++ to BP)
-Executable building and packaging
-Eliminating runtime errors and other debugging
-Data ingression and processing, Reflection and FProperty system work (such as converting CSV to game data at runtime)
-UMG & UI building
-Game music loops (menus, level loops)
-Clean, scalable, maintainable and well-commented code. Yes, I have an obsession with details.
-Physics (Character, hard and soft body)
-Animation by hand
-Motion capture data cleanup
-Unwrapping and texturing
-Material creation, HLSL
-Web Authorization (for account systems)
-Git & SVN (subversion)
-PCVR and Oculus Quest