Granted, I could have been a tad (whole lot) less snarky.
It was still good advice.
Stoner should start small, all those “slurs” tell me the game is huge, borderline illusions of grandeur even.
And without any knowledge on how long it takes to make a game, let alone basically no experience besides thinking about – i his mind – an awesome game… chances are big it wont succeed until more experience is gained.
He needs to learn, he needs to practice, he needs to understand.
While yes, it can be handy to compare mechanics of a designed game with those already created, naming eight and almost to no own-chosen words however… does come over as a lack of understanding, not only how much time and effort that would go into creating such a intricate and complex combination of mechanisms, but also tells me a potential lack of knowledge in making a selling point.
So I do consider it good advice for Stoner to find his own personal take on these mechanisms and find his own words for it.
Posts like this remind me of:
Now, am I here to tell Stoner he can never do it?
Not at all, I hope he will succeed eventually, but truth be told.
Just being an idea guy wont get you anywhere unless someone silly is able to back that idea up with millions.
Better for him to learn more first, and understand actual game design before he can be certain his idea will work.