I am wondering, as a fundamental Game Design philosophical / theoretical / practical choice, whether there are any compelling reasons to not give the final end user / player access to the UE4 Dev console.
So fundamentally I’d be shipping the game not in shipping mode but in Development mode.
I’ve already overridden the cheat manager to disable all cheats, forever, via the player controller class.
Is there anything else I should be aware of?
Other console commands that players just should not have access to?
Keep in mind I am making a competitive multiplayer game with e-sports potential.
But I really would like to allow users to use console commands to accelerate their help with early-release debugging, just additional tools that are accessible to the UE4-versed end user.
Are there any other significant console commands to nullify besides the cheat manager?
Please note this is not a legal question, I am more-so asking if anyone knows of console commands that no one should have access to during competitive play that are not Cheat Manager commands.