Game Demo

Hello community!

I just got out of college and would like advice on my work so I can get a job. Below is a cut-scene and game demo that I created for my senior project. Any advice or critics would be greatly appreciated.

Just to clarify I did everything in these videos. The coding, lighting, 2D, 3D, Animation, camera work. The software used was Unreal, Substance Painter, Maya, Advance Skeleton auto rigger, and Procreate.

Also here is my website with my portfolio.

www.edwardsgraphics.com

Thanks all!

Fun stuff - well done! :slight_smile:

If you are Phi Theta Kappa I think they want the design portfolio of things you have accomplished by your own merits. zzz I am more resentful than you would think that I DID not complete academics as a bachelor of arts. lol

Download it free:

This is a portfolio I accomplished by myself? Not sure what your getting at. I did all the coding, 2D, 3D, animation, camera work, design. It’s all mine.

It may be of no consequence …yes. ~ I made a game with unreal engine; mismatched lighting spells the end. yes it does. Like… a print for commercial stencil design is entirely complicated yet the design shop is more conscious of its mechanics than a bothersome fed ex store. lol ~ idk. I would say something other than a portfolio…

I have no idea on how the code works so I won’t be going into that, however, I do 3D stuff so I’d love to give you some feedback. yes, I know you made everything yourself so not all the time and effort is devoted to perfecting stuff.

first of all your game kinda gave me an Ori and the blind forest vibe so ill be getting some refs from that

first thing I notice is that the menu looks kinda rushed, a good first impression is always much appreciated and in game’s it can be the main menu. so maybe a nice piece of artwork with subtle animation and then some buttons that compliment the menu would come a long way https://www.youtube.com/watch?v=bSrCDqOkoyU, of course, this 2D style is very hard but you could probably also pull it off with 3D

for the level, I think you should kinda make a real choice between 2D or 3D.
if you prefer the way it is right now then that’s fine, because I can imagine having to rework everything will be a big time investment.
3D side-scrolling platformers are definitely something that you can pull off but blend 3d sprites with a 2d environment sadly Doest work (Most of the times as far as I know)
the problem is that it can look out of place very quickly.

if you are going 3D then you could reference little big planet perhaps? beside’s, if you do 3d you can make a very cool environment with backgrounds and have a lot of freedom of making beautiful environments.

also, you should probably remake the layout because those sharp cubic edges look kinda weird in a cave environment

some examples

http://www.therookies.co/media/reviews/photos/original/bd/90/8d/dustin-stomboly-3d-side-scrolling-platformer-wip-33-1520713049.jpg

you can also make levels using modular assets or tile sets and use substance designer to create seamless materials, then you can just slap a material onto a mesh and don spend to much time painting on UV sheets, unless you prefer that workflow.

you could also make more use of some contrasting colors, at the moment, purple is extremely dominant so maybe you can put some yellow tones in the background? or some sun beams or something like that. you can also make use of some stronger emissive materials on the crystals from the weapons and pickups.

example: https://i0.wp.com/www.criticalhit.net/images/2018/06/Ori-and-the-Will-of-the-Wisps-E3-2018-hands-on-4_thumb.png?resize=850%2C478&ssl=1

also a useful tool for picking colors that fit together well: https://color.adobe.com/create/color-wheel/

also, a great tipi can give you is to look a lot at reference. throw together some reference image’s and use that as a guide. not to copy and paste others work, but to study it and see what they have done and what you can learn from the other artists.

this is not to ridicule your work but some feedback, that might have been a little much but do with it whatever you want :slight_smile:

Thanks for the feedback. This was a senior project for my graduation and it was all done within a semesters worth of time. Yes, the menu was rushed and to save time we where required to make 2D assets but have a 3D character to show off our 3D skills, animation, and rigging. This demo is a demonstration of my talents and skills rather then a full fledged game idea. As a group we decided on a theme and the idea was to put all of our work together which ended up not happening. As a result, I just had just my level, all of my assets, and coding. We did not have time to model an environment or any 3D assets other then our character. This was never going to be a game or even used outside of a demo.

Most of this was on student licences so I can’t reuse any thing but the 2D assets. I agree that 3D and 2D don’t mix well but that was what the teachers wanted to save time. We had to model and rig our characters, make the 2D assets, and code our traps. The idea was to put everything we had learned together to make a game demo. I took it upon myself to code everything else in my level since I enjoyed that aspect more then I thought I would. I will keep the lighting and color in mind for the future. I wanted to rework a lot of things but putting time and effort into something I can’t do anything with felt like a waste of my time. I think I would be better of spending time creating 3D assets to add to my portfolio then reworking a school project. There a lot of things I would do differently or would have spent more time had there been an opportunity.

Thanks for the reply and tips!