[GAME] Defend me

Hello guys. A friend of mine and I am working on a tower defense game that runs on Unreal Engine 4. Here is what we have so far:

A young sorceress must defend her home from raiding monsters. She is still a novice and not able to stop the threat alone. As her last resort a magical stone will increase her magical potential. She activates it by saying “Defend me”. Each absorbed soul gathered by the stone through defeated enemies will empower it. She can use the souls to improve her spells attributes like damage, speed, knockback and critical hit potential. She will also be able to learn a variety of new spells.

Defend Me is a tower defense like game that runs on Unreal Engine 4.
The game is in early development and there is a lot more content to come.

Your support on steam greenlight would be much appreciated :slight_smile:

The following features will be added to the game.

• PC, Mac, Linux support.
• Controller support.
• VR support.
• Huge variety of different spells.
• Customizable character.
• Multiple outfits.
• Boss fights.
• Different monsters with their own characteristics and attributes.
• Endless stages (waves of monsters) and upgrades for your spells.
• Different environments.

We are considering adding the following features.

• Local and online coop.
• Nvidia Gameworks (Hairworks, Flex, etc.).

We would love to read your feedback and suggestions.

Update 1:

The monsters just stopping without a wall being there looks really weird.

The game lacks towers invocation to defend yourself.

There is a magical barrier, but you can’t really see it that well in the camera perspective that is close to the character. We will have to think about a solution for this. But it should not be a big problem I guess. Thank you for the hint!

At the current state of the game the “tower” is the female character. We will add actual towers or some sort of objects that can shoot and be upgraded.

Check our first update. We’ve added graphics options, arcane beam, arcane sphere, slowing vortex and a bestiary :slight_smile: