Both have a box collider around them.
The problem is, when I play the game and hit those colliders with a FirstPersonProjectile the engine crashes.
It tried deleting the Box Collider and everything works fine.
Also, the Static Meshes (the red cross and the shield) and the Box Colliders have different Collision settings, so I tried setting them THE SAME and that solved my problem.
If you could zip up and upload the project to Dropbox and provide a link, then I can take a look at your setup and figure out exactly what is causing the issue. Thank you.
You can delete the Saved and Intermediate folders from the project directory, as well as the Derived Data Cache. Then you can zip up the project, and this should significantly decrease the size of the project.
Note that in the project the issue is fixed. In order to make the game crash, you just need to Right-Click the blue shield in the level and edit its Blueprint.
After that, you just need to delete the existing box collider and replace it with a new one (obviously, leaving the default settings for the collider).