Game crashes when using my mod

thanks for the reply WM

Just as ive read this ive stumbled upon something, i have noticed in my projects/mods folder, that i have 2 primalgamedata’s, and in some cases 2 testgamemodes, however these dont show up in the dev kit, even when i click to show redirectors, i have just tried to remove redirectors and it doesnt seem to work so im gonna delete them all manually from this folder now and hope for the best, if this doesnt work ill try your suggestion of testing for hardware faults :slight_smile:

no hardware faults reported, i always boot my pc up with selected services only, this only started happening as of roughly last patch so im not sure why any of the other stuff would change, i havent installed or updated anything since it started happening, i have just tried the mod on the server, it works, but if i craft the chest (which it allows me to do) it wont place, the engrams in additional engrams the same as another mod i made like this and that works just fine…i just dont know why it would partially work on a server but totally crash single player

ive done some tests and its 100% a cooking or an uploading issue, i uploaded another one of my mods as is, i just reset the publisher then uploaded it, i dont suppose anyone knows how to troubleshoot that and possibly find out where this supplycrate things coming from?

LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 182.14 seconds (BP compile: 0.98 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 1000x672.
LogRenderer:Warning: Reallocating scene render targets to support 128x128.
LogRenderer:Warning: Reallocating scene render targets to support 1000x672.
LogAssetRegistry: Asset discovery search completed in 102.5094 seconds
LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for DeviceManager
LogSlate:Warning: PopulateTabSpawnerMenu failed to find entry for SessionFrontend
LogCollectionManager: Loaded 0 collections in 0.002517 seconds

LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.

IDK if that means anything to anyone also, just noticed it in my output log in the dev kit

doesnt have anything i can recognize lol

right i fixed that error, i reinstalled windows fixed the errors except this one, pretty sure this one will crack it

Hmmm, i have not seen that one before, again, reference to some object in the editor.
You are using 235.8 ADK, right? Please dont do the GitHub updates, only use the Epic Launcher updates.

Hi Titaniax,

I don’t know if this will be helpful or not to you, but I noticed the error message you first posted mentions the supply crate error. I got that same error when I had missed one of the textures that was used in my material. So maybe double check you have everything being referenced copied into your mod folder.

I also noticed that the first error message you posted, says at the top says Version: 235.9 and then your second error message you posted says Version: 236.2

When I am in the Editor mine says Version: 235.8, what does your ARK Dev Kit version say, top right hand side?

Do you have multiple versions of the Editor and/or Ark Dev Kit installed on your computer?