My packaged project currently crashes every time I attempt an input involving the “Spawn Actor” blueprint node, saying the “CrashReportClient has stopped working.” I don’t understand why this is happening, especially because the blueprint isn’t that complicated: when I press a button, it randomly selects a target point using a Multigate and spawns an actor there, an actor made up of a simple sprite and the TranslucentUnlitSpriteMaterial. Any advice on reprogramming/repackaging would be greatly appreciated.
Attached is the project’s runtime log. The crash portion reads as follows:
“[2015.07.09-17.50.35:738][869]LogExit: Executing StaticShutdownAfterError
[2015.07.09-17.50.35:742][869]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2977) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.07.09-17.50.35:742][869]LogPhysics:Warning: PHYSX: …\PhysX\src\NpScene.cpp (2977) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2015.07.09-17.50.35:742][869]LogWindows: FPlatformMisc::RequestExit(1)
[2015.07.09-17.50.35:742][869]Log file closed, 07/09/15 12:50:35”