Game crashes to desktop [Bus Simulator 2018]

Hi there,
I have a problem with Bus Simulator. During the game (never in game-menu, always during drive) game crashes with bug report as stated below. Any ideas what’s wrong?

Bus Simulator, Steam version with newest update
GeForce GTX 1060 6GB with newest GamReady Drivers
i9-10900kf, 16gb ram, win10pro (with all updates)

LoginId:
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

BusSimulator18_Win64_Shipping!FMeshDrawingPolicy::Matches()
BusSimulator18_Win64_Shipping!TSet::FDrawingPolicyLink,TStaticMeshDrawList::FDrawingPolicyKeyFuncs,FDefaultSetAllocator>::FindId()
BusSimulator18_Win64_Shipping!TStaticMeshDrawList::AddMesh()
BusSimulator18_Win64_Shipping!FVelocityDrawingPolicyFactory::AddStaticMesh()
BusSimulator18_Win64_Shipping!FStaticMesh::AddToDrawLists()
BusSimulator18_Win64_Shipping!FPrimitiveSceneInfo::AddStaticMeshes()
BusSimulator18_Win64_Shipping!FPrimitiveSceneInfo::AddToScene()
BusSimulator18_Win64_Shipping!FScene::AddPrimitiveSceneInfo_RenderThread()
BusSimulator18_Win64_Shipping!TGraphTask

::ExecuteTask()
BusSimulator18_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
BusSimulator18_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
BusSimulator18_Win64_Shipping!RenderingThreadMain()
BusSimulator18_Win64_Shipping!FRenderingThread::Run()
BusSimulator18_Win64_Shipping!FRunnableThreadWin::Run()

Sorry, you’re in the wrong spot. This site is where Unreal Engine game developers ask other Unreal Engine game developers questions about making games with Unreal Engine. This is not a place to report bugs in games.