So I’ve been making my game for quite some time now and it’s been running rather smoothly. I somehow managed to get it running on both IOS and Android devices only to have run into a bigger issue rom out of nowhere. That issue being that every time my blueprints have an open level node in the game seems to crash by placing in a black screen and loading the selected level for about five seconds before crashing. However, there is a level select screen/Main menu when the game starts, this runs smoothly without problems. Only when I select a level is there an issue…
ANDROID: You can hear the audio of the game and even interact with the game but the screen is black and then after five seconds the device says it isn’t working.
IOS: The game will crash anytime a level is trying to open.
This error is new to my project since the last update. I’ve tried all sorts of things. I’ve read a lot of forums which resulted in me trying to fix this issue but nothing has worked thus far.
Here’s what I tried:
I’ve gone into the packaging settings to specify what maps to include/exclude
I’ve gone into each level, each blueprint, each setting I can find trying to sniff out issues and coming up empty handed
I’ve even tried removing my widgets, levels, enemies, coins, etc… from the game
I’ve also done a lot of other crazy fix attempts from forum posts I’ve read that I cant exactly remember off the top of my head to include here but they haven’t exactly worked thus far so hopefully someone can help me out.