Game crashes on android but works on the editor

hello everyone,
my game works fine in the editor even if i launch it as a standalone game, but when i package it and upload it for testing on the play store it crashes both on my phone and on bluestacks on my pc.
I can give you the report that google plat gives me while testing the game, as it crashes even on the tests.
One last thing, on bluestacks it doesn’t crash but it stays in the launching page forever, the one with the ue4 logo.

this is the log
Process: com.TeamEno.HNS, PID: 19266
java.lang.RuntimeException: Canvas: trying to draw too large(156079152bytes) bitmap.
at android.view.DisplayListCanvas.throwIfCannotDraw(
at android.view.RecordingCanvas.drawBitmap(
at android.view.View.getDrawableRenderNode(
at android.view.View.drawBackground(
at android.view.View.draw(
at android.view.View.updateDisplayListIfDirty(
at android.view.ThreadedRenderer.updateViewTreeDisplayList(
at android.view.ThreadedRenderer.updateRootDisplayList(
at android.view.ThreadedRenderer.draw(
at android.view.ViewRootImpl.draw(
at android.view.ViewRootImpl.performDraw(
at android.view.ViewRootImpl.performTraversals(
at android.view.ViewRootImpl.doTraversal(
at android.view.ViewRootImpl$
at android.view.Choreographer$
at android.view.Choreographer.doCallbacks(
at android.view.Choreographer.doFrame(
at android.view.Choreographer$
at android.os.Handler.handleCallback(
at android.os.Handler.dispatchMessage(
at android.os.Looper.loop(
at java.lang.reflect.Method.invoke(Native Method)

Have you found a solution to this? I have the same problem…