Hello. I converted my game with some c++ code and blueprints in 4.1 to 4.2.
Problem just has started from this.
When I play my game in standalone mode or mobile preview, it crashes.
It seems that my uaaset object created in 4.1 doesn’t fit in 4.2.
So I added some part of log connected with it.
===================================================================================
[2014.06.05-14.52.49:531][ 0]LogWindows:Error: appError called: Assertion failed: GetStructureSize() >= sizeof(UObject) [File:E:\LIBs\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp] [Line: 2905]
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xf0d94213 + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core-Win64-Debug.dll]
FDebug::AssertFailed() 0xf0b30c2a + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core-Win64-Debug.dll]
UClass::Serialize() 0x6312957 + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:2906] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::Preload() 0x63a20f9 + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2746] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::CreateExport() 0x6367024 + 63 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3234] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::IndexToObject() 0x6396e29 + 91 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::CreateExport() 0x6364b60 + 24 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3009] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::IndexToObject() 0x6396e29 + 91 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::CreateExport() 0x6364b60 + 24 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3009] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::CreateExportAndPreload() 0x63670f1 + 14 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2426] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::LoadAllObjects() 0x6398950 + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2501] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
LoadPackage() 0x651f026 + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:823] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::VerifyImportInner() 0x63c6a9f + 143 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2142] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::VerifyImport() 0x63c3cbe + 25 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1940] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::VerifyImportInner() 0x63c6d68 + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::VerifyImport() 0x63c3cbe + 25 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1940] [in E:\LIBs\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject-Win64-Debug.dll]
ULinkerLoad::CreateImport() 0x6368198 + 0 bytes [File=e:\libs\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3332] [in E:\LIBs\UnrealEngine\Engine\Binar