Hello, I’m modding a game doing simple rigged model swaps. I packaged the two model swaps in a single .pak mod file, the first one works great, and the second works only on already loaded models it seems. When I create a new “world”, it crashes on load with the following crash log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address
d3d11
gamworld_Win64_Shipping!FD3D11DynamicRHI::SetResourcesFromTables<FD3D11PixelShader>() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1444]
gamworld_Win64_Shipping!FD3D11DynamicRHI::CommitGraphicsResourceTables() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1541]
gamworld_Win64_Shipping!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:1637]
gamworld_Win64_Shipping!FRHICommandDrawIndexedPrimitive::Execute() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\RHI\Public\RHICommandListCommandExecutes.inl:236]
gamworld_Win64_Shipping!FRHICommandListBase::Execute() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438]
gamworld_Win64_Shipping!<lambda_75ddbfb11cc8a13b3164d115db08cf61>::operator()() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:646]
gamworld_Win64_Shipping!FRHICommandListBase::Execute() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438]
gamworld_Win64_Shipping!<lambda_2ac0f741d85996a99df8c803ca38ce50>::operator()() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:744]
gamworld_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1349]
gamworld_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
gamworld_Win64_Shipping!FRHIThread::Run() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:333]
gamworld_Win64_Shipping!FRunnableThreadWin::Run() [C:\works\gam-UE-EngineSource\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
I did update my NVIDIA drivers and tried resetting global NVIDIA settings to default.
(I have an NVIDIA GeForce RTX 3060)
Thank you!