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Game crashes after splash screen.

So whenever i try to run empty scene on my phone, it shows splash screen and crashes.


LogPlayLevel: 02-07 10:33:31.702 1517 1698 D UE4 : FAndroidGPUInfo
LogPlayLevel: 02-07 10:33:31.702 1517 1698 D UE4 : AndroidEGL::InitRenderSurface 1, 1
LogPlayLevel: 02-07 10:33:31.702 1517 1698 D UE4 : AndroidEGL::InitRenderSurface, wnd: 0x7e887008, width: 8, height 8
LogPlayLevel: 02-07 10:33:31.703 1517 1698 D UE4 : AndroidEGL::CreateEGLRenderSurface() 0x971ccae0
LogPlayLevel: 02-07 10:33:31.703 1517 1698 D UE4 : AndroidEGL::InitSharedSurface 1
LogPlayLevel: 02-07 10:33:31.703 1517 1698 D UE4 : AndroidEGL::InitSharedSurface, width: 8, height 8
LogPlayLevel: 02-07 10:33:31.703 1517 1698 D UE4 : AndroidEGL::CreateEGLSharedSurface(), auxSurface = eglCreatePbufferSurface(), 8x8
LogPlayLevel: 02-07 10:33:31.773 1517 1698 D UE4 : Assertion failed: !GPUFamily.IsEmpty() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/Android/AndroidOpenGLPrivate.h] [Line: 64]
LogPlayLevel: 02-07 10:33:31.773 1517 1698 D UE4 :
LogPlayLevel: 02-07 10:33:31.773 1517 1698 D UE4 : Assertion failed: !GPUFamily.IsEmpty() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/OpenGLDrv/Private/Android/AndroidOpenGLPrivate.h] [Line: 64]
LogPlayLevel: 02-07 10:33:31.773 1517 1698 D UE4 :
LogPlayLevel: Took 0,3827815s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\Andriy\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 79350737 logcat -d

I assume it has to do with this “Assertion failed: !GPUFamily.IsEmpty() File” But i can run mortal kombat mobile game which also runs on unreal engine 4. My phone is Samsung Galaxy J6

i tried cooking project and run it. same result