Game crashes after loading

Log file open, 05/31/18 01:45:03
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk9-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk9-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk8-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk8-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk7-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk7-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk5-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk5-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(907768195) SRandInit(907768195).
LogTaskGraph: Started task graph with 4 named threads and 22 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EarlyStartupPatcher
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/TRD/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/TRD/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin FunctionalTestingEditor
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImagePlate
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin RazerChroma
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin AppboyClient
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.420s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:8756).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-4.3-CL-4095806
LogInit: Engine Version: 4.20.0-4095806+++Fortnite+Release-4.3
LogInit: Compatible Engine Version: 4.20.0-4095806+++Fortnite+Release-4.3
LogInit: Net CL: 4082604
LogInit: OS: Windows 8 (), CPU: Intel(R) Xeon(R) CPU W3565 @ 3.20GHz, GPU: AMD Radeon ™ R9 370
LogInit: Compiled (64-bit): May 26 2018 02:47:07
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-4.3
LogInit: Filtered Command Line: -nobe
LogInit: Base Directory: D:/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.267s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:323.65MB (Peak: 323.65MB)
[2018.05.30-20.45.04:802][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.05.30-20.45.04:808][ 0]LogHAL: Display: Platform has ~ 8 GB [8587366400 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.05.30-20.45.04:808][ 0]LogInit: Going up to parent DeviceProfile [Windows]
[2018.05.30-20.45.04:808][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
[2018.05.30-20.45.04:808][ 0]LogInit: Going up to parent DeviceProfile []
[2018.05.30-20.45.04:808][ 0]LogInit: Computer: DESKTOP-2VI66D2
[2018.05.30-20.45.04:808][ 0]LogInit: User: TRD
[2018.05.30-20.45.04:808][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.05.30-20.45.04:808][ 0]LogInit: High frequency timer resolution =3.125107 MHz
[2018.05.30-20.45.04:808][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2018.05.30-20.45.04:808][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.05.30-20.45.04:808][ 0]LogMemory: Process Physical Memory: 325.34 MB used, 325.34 MB peak
[2018.05.30-20.45.04:808][ 0]LogMemory: Process Virtual Memory: 376.02 MB used, 376.02 MB peak
[2018.05.30-20.45.04:808][ 0]LogMemory: Physical Memory: 3339.66 MB used, 4849.89 MB free, 8189.55 MB total
[2018.05.30-20.45.04:808][ 0]LogMemory: Virtual Memory: 4651.90 MB used, 4849.89 MB free, 134217728.00 MB total
[2018.05.30-20.45.05:988][ 0]LogInit: Using OS detected language (en-US).
[2018.05.30-20.45.05:988][ 0]LogInit: Using OS detected locale (en-US).
[2018.05.30-20.45.05:997][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.05.30-20.45.06:273][ 0]LogStreaming: Display: Took 0.285s to InitEngineTextLocalization.
[2018.05.30-20.45.06:273][ 0]LogInit: Setting process to per monitor DPI aware
[2018.05.30-20.45.08:627][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.05.30-20.45.08:627][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.05.30-20.45.08:793][ 0]LogD3D11RHI: D3D11 adapters:
[2018.05.30-20.45.09:983][ 0]LogD3D11RHI: 0. ‘AMD Radeon ™ R9 370’ ( Level 11_0)
[2018.05.30-20.45.09:983][ 0]LogD3D11RHI: 4077/0/4094 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2018.05.30-20.45.10:553][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ ( Level 11_0)
[2018.05.30-20.45.10:553][ 0]LogD3D11RHI: 0/0/4094 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.05.30-20.45.10:553][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.05.30-20.45.10:561][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.05.30-20.45.10:561][ 0]LogD3D11RHI: GPU DeviceId: 0x6811 (for the marketing name, search the web for “GPU Device Id”)
[2018.05.30-20.45.10:561][ 0]LogWindows: EnumDisplayDevices:
[2018.05.30-20.45.10:561][ 0]LogWindows: 0. ‘AMD Radeon ™ R9 370’ (P:1 D:1)
[2018.05.30-20.45.10:562][ 0]LogWindows: 1. ‘AMD Radeon ™ R9 370’ (P:0 D:0)
[2018.05.30-20.45.10:562][ 0]LogWindows: 2. ‘AMD Radeon ™ R9 370’ (P:0 D:0)
[2018.05.30-20.45.10:563][ 0]LogWindows: 3. ‘AMD Radeon ™ R9 370’ (P:0 D:0)
[2018.05.30-20.45.10:564][ 0]LogWindows: 4. ‘AMD Radeon ™ R9 370’ (P:0 D:0)
[2018.05.30-20.45.10:564][ 0]LogWindows: 5. ‘AMD Radeon ™ R9 370’ (P:0 D:0)
[2018.05.30-20.45.10:565][ 0]LogWindows: DebugString: FoundDriverCount:6
[2018.05.30-20.45.10:565][ 0]LogD3D11RHI: Adapter Name: AMD Radeon ™ R9 370
[2018.05.30-20.45.10:565][ 0]LogD3D11RHI: Driver Version: Crimson ReLive 17.7 (internal:22.19.172.769, unified:22.19.172.769)
[2018.05.30-20.45.10:565][ 0]LogD3D11RHI: Driver Date: 6-27-2017
[2018.05.30-20.45.10:565][ 0]LogRHI: Texture pool is 2854 MB (70% of 4077 MB)
[2018.05.30-20.45.12:331][ 0]LogD3D11RHI: Async texture creation enabled
[2018.05.30-20.45.12:343][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
[2018.05.30-20.45.12:798][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1182 unique shaders.
[2018.05.30-20.45.12:798][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.05.30-20.45.12:798][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.05.30-20.45.12:798][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.05.30-20.45.12:798][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.05.30-20.45.12:798][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.05.30-20.45.12:799][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.05.30-20.45.12:799][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.05.30-20.45.12:799][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.05.30-20.45.12:799][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.05.30-20.45.12:799][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
[2018.05.30-20.45.12:799][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
[2018.05.30-20.45.12:799][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.05.30-20.45.12:800][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.05.30-20.45.12:801][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.05.30-20.45.12:802][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.05.30-20.45.12:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.05.30-20.45.12:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.05.30-20.45.12:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.05.30-20.45.12:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.05.30-20.45.12:803][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.05.30-20.45.12:803][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.30-20.45.12:803][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.30-20.45.14:327][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2018.05.30-20.45.15:827][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.05.30-20.45.15:852][ 0]LogSlate: Using Freetype 2.6.0
[2018.05.30-20.45.15:852][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.30-20.45.15:852][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.30-20.45.16:501][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 74174 unique shaders.
[2018.05.30-20.45.16:501][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
[2018.05.30-20.45.16:502][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.05.30-20.45.16:502][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.30-20.45.16:526][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
[2018.05.30-20.45.16:526][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.05.30-20.45.16:526][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
[2018.05.30-20.45.16:526][ 0]LogInit: Using OS detected language (en-US).
[2018.05.30-20.45.16:526][ 0]LogInit: Using OS detected locale (en-US).
[2018.05.30-20.45.16:530][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.05.30-20.45.17:205][ 0]LogStreaming: Display: Took 0.679s to InitGameTextLocalization.
[2018.05.30-20.45.22:216][ 0]LogAssetRegistry: FAssetRegistry took 5.0109 seconds to start up
[2018.05.30-20.45.22:475][ 0]LogStreaming: Display: Flushing async loaders.
[2018.05.30-20.45.22:509][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 2 prioritized culture(s) in 0.034601 seconds
[2018.05.30-20.45.22:530][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 4082604, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1761212188)
[2018.05.30-20.45.22:531][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.05.30-20.45.24:583][ 0]LogFortSignificance: Display: Set AI budget to ‘8,16’
[2018.05.30-20.45.24:583][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to ‘5,10,10,75’
[2018.05.30-20.45.24:583][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,2,3’
[2018.05.30-20.45.24:583][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to ‘1,1,1,1’
[2018.05.30-20.45.24:583][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to ‘0,1,1,2’
[2018.05.30-20.45.24:583][ 0]LogFortSignificance: Display: Set bucket distances to ‘50,100,250,500’
[2018.05.30-20.45.24:788][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.05.30-20.45.24:797][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2018.05.30-20.45.28:629][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.05.30-20.45.29:512][ 0]LogMoviePlayer: Initializing movie player
[2018.05.30-20.45.30:210][ 0]LogOnline: OSS: Using EpicApp backend ‘Fortnite’ with host ‘fortnite-public-service-prod11.ol.epicgames.com’ based on environment ‘Prod’ and override ‘Fortnite’
[2018.05.30-20.45.30:211][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.30-20.45.30:211][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.30-20.45.30:211][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.30-20.45.30:211][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.30-20.45.30:211][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.30-20.45.30:211][ 0]LogOnline: OSS: FCommerceServiceMcp: EpicStore=
[2018.05.30-20.45.30:213][ 0]LogInit: Display: Build flavor: ‘“Western”’
[2018.05.30-20.45.30:320][ 0]LogOnline: Facebook Startup!
[2018.05.30-20.45.30:320][ 0]LogOnline: Google Startup!
[2018.05.30-20.45.30:320][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
[2018.05.30-20.45.30:571][ 0]LogSlate: Took 0.111702 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont’ (155K)
[2018.05.30-20.45.30:571][ 0]LogSIP: Display: SIP Module Initialized
[2018.05.30-20.45.30:571][ 0]LogSIP: Display: Plugin Status: 1
[2018.05.30-20.45.30:571][ 0]LogUAC: UACClient initialized
[2018.05.30-20.45.30:571][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.05.30-20.45.30:582][ 0]LogUObjectArray: 91828 objects as part of root set at end of initial load.
[2018.05.30-20.45.30:582][ 0]LogUObjectArray: 3 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2018.05.30-20.45.30:582][ 0]LogUObjectAllocator: 16340872 out of 17825792 bytes used by permanent object pool.
[2018.05.30-20.45.30:582][ 0]LogUObjectArray: CloseDisregardForGC: 91828/91828 objects in disregard for GC pool
[2018.05.30-20.45.30:629][ 0]LogEngine: Initializing Engine…
[2018.05.30-20.45.30:643][ 0]LogInit: Display: Limiting process virtual memory size to 16777216 KB
[2018.05.30-20.45.31:610][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
[2018.05.30-20.45.31:610][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
[2018.05.30-20.45.31:610][ 0]LogFort: Display: Fastcook is 0
[2018.05.30-20.45.31:610][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” starting
[2018.05.30-20.45.33:166][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” took 1.56 seconds to complete
[2018.05.30-20.45.33:166][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” starting
[2018.05.30-20.45.33:166][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” took 0.00 seconds to complete
[2018.05.30-20.45.33:166][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” starting
[2018.05.30-20.45.33:746][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” took 0.58 seconds to complete
[2018.05.30-20.45.33:746][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” starting
[2018.05.30-20.45.33:751][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” took 0.00 seconds to complete
[2018.05.30-20.45.33:751][ 0]LogFort: Display: Startup job “GetGameData()” starting
[2018.05.30-20.45.33:751][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData …
[2018.05.30-20.45.51:163][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game//SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
[2018.05.30-20.45.51:163][ 0]LogObj: SoundWave /Game/Sounds/Fort_Monster_Smasher/Efforts/Smasher_Sweet_08.Smasher_Sweet_08 hasn’t been loaded (RF_NeedLoad|RF_NeedPostLoad) but is being added to cluster BlueprintGeneratedClass /Game/Abilities/NPC/Smasher/GAB_SmasherApplyFullBodyHit.GAB_SmasherApplyFullBodyHit_C
[2018.05.30-20.45.51:163][ 0]LogObj: SoundWave /Game/Sounds/Fort_Monster_Smasher/SFX/Smasher_SmashImpactHi_01.Smasher_SmashImpactHi_01 hasn’t been loaded (RF_NeedLoad|RF_NeedPostLoad) but is being added to cluster BlueprintGeneratedClass /Game/Abilities/NPC/Smasher/GAB_SmasherApplyFullBodyHit.GAB_SmasherApplyFullBodyHit_C
[2018.05.30-20.46.18:118][ 0]LogStats: … GameData loaded! - 44.366 s
[2018.05.30-20.46.18:118][ 0]LogFort: Display: Startup job “GetGameData()” took 44.37 seconds to complete
[2018.05.30-20.46.18:118][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupAssets()” starting
[2018.05.30-20.47.16:946][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2018.05.30-20.47.20:175][ 0]LogStreaming: Warning: Took 3146.18ms to ProcessLoadedPackages

Hi there,

This website is intended for UE4 developers to get technical assistance with game development, please direct all Fortnite issues/questions to one of the following.

If you are experiencing issues with Fortnite such as crashes or account issues please visit [Fortnite Help][1]. There you will find various troubleshooting articles that will help you fix your issue. If you are still unable to resolve your issue please use the [Contact Us][2] form to get in touch with the Epic support staff who can assist you further. Be sure to include as much information as you can regarding your issue so support staff can get you back up and running as quickly as possible.

For any general questions or help with Fortnite gameplay please visit the [Fortnite Forums][3].

Thank you