Hello.
I am trying to Launch Game on UE 4.8 P4 and it show error:
The UE4-Walls Game has crashed and will close
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\AI\Navigation\NavCollision.cpp] [Line: 438]
Attempt to build nav collision data for /Game/WallPiece_StaticMesh_FromMax.WallPiece_StaticMesh_FromMax:NavCollision_0 when we are unable to. This platform requires cooked packages.
KERNELBASE.dll {0x00007ffa94ec8b9c} + 0 bytes
UE4Game.exe!FOutputDeviceWindowsError::Serialize() {0x00007ff6e71f0337} + 0 bytes
UE4Game.exe!FOutputDevice::Logf__VA() {0x00007ff6e726ab38} + 0 bytes
UE4Game.exe!FDebug::AssertFailed() {0x00007ff6e72324e8} + 0 bytes
UE4Game.exe!UNavCollision::GetCookedData() {0x00007ff6e7bfd095} + 0 bytes
UE4Game.exe!UNavCollision::Setup() {0x00007ff6e7c25194} + 0 bytes
UE4Game.exe!UStaticMesh::CreateNavCollision() {0x00007ff6e82838e5} + 0 bytes
UE4Game.exe!UObject::ConditionalPostLoad() {0x00007ff6e755e395} + 0 bytes
UE4Game.exe!UStaticMeshComponent::PostLoad() {0x00007ff6e849752f} + 0 bytes
UE4Game.exe!UObject::ConditionalPostLoad() {0x00007ff6e755e395} + 0 bytes
UE4Game.exe!EndLoad() {0x00007ff6e75dd42d} + 0 bytes
UE4Game.exe!LoadPackageInternal() {0x00007ff6e75ec5cc} + 0 bytes
UE4Game.exe!UEngine::LoadMap() {0x00007ff6e7af3b4e} + 0 bytes
UE4Game.exe!UEngine::Browse() {0x00007ff6e7a9a71e} + 0 bytes
UE4Game.exe!UGameInstance::StartGameInstance() {0x00007ff6e7d94ee3} + 0 bytes
UE4Game.exe!UGameEngine::Init() {0x00007ff6e7d7736b} + 0 bytes
UE4Game.exe!FEngineLoop::Init() {0x00007ff6e71906c0} + 0 bytes
UE4Game.exe!GuardedMain() {0x00007ff6e718fc08} + 0 bytes
UE4Game.exe!GuardedMainWrapper() {0x00007ff6e718fe5a} + 0 bytes
UE4Game.exe!WinMain() {0x00007ff6e71a1f19} + 0 bytes
UE4Game.exe!__tmainCRTStartup() {0x00007ff6ea1e4b65} + 0 bytes
KERNEL32.DLL {0x00007ffa96e713d2} + 0 bytes
ntdll.dll {0x00007ffa97975444} + 0 bytes
ntdll.dll {0x00007ffa97975444} + 0 bytes
ОК
http://s6.postimg.org/83ik48g35/screenshot_89.png
What’s goes wrong?
How to fix this?