I was able to install both of these files you provided onto the Nexus 9 Android version 5.0. If you could please provide the logs from the ‘monitor.bat’ file from NVPack, that will be much better for us to sort through and figure out why it’s crashing.
Basically, this is a GPU driver that’s crashing when your project is launching. Are you able to push this project to a different device? If not, are you able to see if regular blank, no starter content templates from UE4 are causing the same crash?
To help rule out Houdini as the cause, please try building an APK for x86 instead of ARMv7 and see if it behaves the same. The crash dump shows it happening in the GPU driver but I was wondering if Houdini was contributing to the problem.
I’ll try to run the game with VS debugger attached on the weekend (never done that before, don’t even know if it’s possible), to see if I can figure out where and why it’s crashing in InitDebugContext.
InitDebugContext should be empty for ES2 (comes from FOpenGLBase in OpenGL.h). For sanity sake, throw some logging into this empty function and into AndroidES31OpenGL.h with a different message just to see if it somehow got there instead.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.