Game Crash : Fatal Error!

Good day,

i made a game and everything went fine until now, but a player gets a FATAL ERROR. It also happens very randomly. Sometimes he can play 2 minutes, sometimes 20 and no matter what activity in the game.

[2022.04.12-15.43.10:939][ 52]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2022.04.12-15.43.10:939][ 52]LogMemory: Platform Memory Stats for WindowsNoEditor
[2022.04.12-15.43.10:939][ 52]LogMemory: Process Physical Memory: 1245.79 MB used, 1431.41 MB peak
[2022.04.12-15.43.10:939][ 52]LogMemory: Process Virtual Memory: 2928.23 MB used, 3896.52 MB peak
[2022.04.12-15.43.10:939][ 52]LogMemory: Physical Memory: 9910.98 MB used,  22771.62 MB free, 32682.60 MB total
[2022.04.12-15.43.10:939][ 52]LogMemory: Virtual Memory: 134198496.00 MB used,  19232.90 MB free, 134217728.00 MB total
[2022.04.12-15.43.14:360][ 52]Message dialog closed, result: Ok, title: The UE4-MineralMiners Game has crashed and will close, text: Fatal error!


[2022.04.12-15.43.14:361][ 52]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2022.04.12-15.43.14:361][ 52]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: === Critical error: ===
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: 
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 902] 
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: Rendering thread exception:
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: Fatal error!
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: 
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001a74792fce0
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: 
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: [Callstack] 0x00007ff6a18bae3e MineralMiners.exe!UnknownFunction []
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: 
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: 
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: 
[2022.04.12-15.43.14:361][ 52]LogWindows: Error: 
[2022.04.12-15.43.14:372][ 52]LogExit: Executing StaticShutdownAfterError
[2022.04.12-15.43.14:422][ 52]LogWindows: FPlatformMisc::RequestExit(1)
[2022.04.12-15.43.14:422][ 52]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.04.12-15.43.14:423][ 52]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.04.12-15.43.14:427][ 52]Log file closed, 04/12/22 17:43:14

Can someone help me?

try to delete folder named saved, intermediate and build, it should refresh the code

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on the log it show that you use a lot of RAM are you using a lot of TICK event? or spawning actor? because it say 134198496.00 MB used, 19232.90 MB free, 134217728.00 MB total then after the crash appear

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