Game Crash at Standalone but works well at Viewport

Hi Guys ,
Just found a Problem with the BTD_UpdateRoute for Vehicle AI .

I got a Problem just on Standalone Game (Game Crash), everything works fine if i play it in viewport.
What is the difference to the viewport and why does not it?
Maybe even someone has ne idea or a suggestion?

[2015.03.01-11.21.07:372][546]LogBlueprintUserMessages:Warning: ClearTimer passed a bad function (UpdateMovement) or object (AI_Buggy_Mp_Blueprint_C_3) [2015.03.01-11.21.07:372][546]LogBlueprintUserMessages:Warning: ClearTimer passed a bad function (UpdateMovement) or object (AI_Buggy_Mp_Blueprint_C_3) [2015.03.01-11.21.07:383][547]LogOutputDevice:Warning:

Script Stack: BTD_UpdateRoute_C.ExecuteUbergraph_BTD_UpdateRoute BTD_UpdateRoute_C.ReceiveExecutionFinish

[2015.03.01-11.21.07:383][547]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0) [2015.03.01-11.21.09:297][547]LogWindows: === Critical error: === Assertion failed: ((UObject*)ContainerPtr)->IsA((UClass*)GetOuter()) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h] [Line: 357] ‘CarWaypoint_C_0’ is of class ‘CarWaypoint_C’ however property ‘ObjectProperty_995’ belongs to class ‘TRASHCLASS_CarWaypoint_190’

Regards
Christopher

Hi Krah,

Could you post the full callstack, Log, and Dmp files? Also, when it crashes make sure to send the crash report to us if you haven’t already.

What is BTD_UpdateRoute? Sounds like your custom BT node. Would you mind posting it? When does it crash? At the start, at the end? We need more details.

Hi, I 've found the problem .
Very strange to me that the update procedure, the error was displayed was hiding in a function .
In 4.6 and 4.7 Preview 3-4 there was no problem with the ClearTimer
no object was to specify .
In 4.7 for the standalone version u need a Self Ref on the object.

Thus the problem is resolved for me.
Thanks for your effort

regards
Christopher